AI Insights · Timothy · July 2024
Top 5 Racing Games on Android in Sweden: Q2 2024
Explore the performance trends of the top 5 racing games on Android in Sweden for Q2 2024, including downloads, revenue, and active user metrics.
In Q2 2024, the top 5 racing games on the Android platform in Sweden showed varied performance in terms of downloads, revenue, and weekly active users. Here's a closer look at each game's performance:
Race Master 3D - Car Racing by SayGames Ltd saw a fluctuating revenue trend, peaking at around $119 in early April and experiencing a low of approximately $28 in late May. Downloads ranged between 1.1K and 1.8K per week, with a slight increase towards the end of the quarter. Weekly active users started at 12.5K and dipped to around 9.6K in late May before stabilizing around 10.8K by the end of June.
Car Race 3D: Car Racing from Zego Studio had modest revenue figures, ranging from $5 to $42 throughout the quarter. Downloads showed a consistent pattern, peaking at 1.5K in early May. Weekly active users increased steadily from 2.1K at the start of April to around 3K by the end of June.
Bridge Race by Supersonic Studios LTD experienced a decline in both downloads and active users. Downloads fell from 1.4K in early April to around 551 by the end of June. Weekly active users mirrored this trend, dropping from 6.8K to approximately 4.4K. Revenue remained relatively low, peaking at $20 in early April and dropping to $3 by the end of June.
Moto Rider, Bike Racing Game, also from Zego Studio, did not generate any revenue during Q2 2024. Downloads fluctuated between 445 and 1.4K per week, with a noticeable increase towards the end of June. Weekly active users showed a stable trend, starting at 3.4K and ending at around 3.6K.
Real Car Driving: Race City 3D by Botanica Global showed a mixed performance. Downloads varied, peaking at 1.2K in early June but dropping to zero by the end of the quarter. Weekly active users saw an upward trend, starting at 1.9K and reaching a peak of 2.5K in early June before declining to 1.3K by the end of June. The game generated minimal revenue, with a peak of $2 in late May.
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